#765
Known for its extreme intelligence, this Pokémon will look down on inexperienced Trainers, so it’s best suited to veteran Trainers. Deep in the jungle, high in the lofty canopy, this Pokémon abides. On rare occasions, it shows up at the beach to match wits with Slowking. It normally spends its time meditating in the treetops. It throws Poké Balls and gives other Pokémon orders as it pleases. Oranguru don’t get along with each other, so they’re always engaging in battles of wits to decide which one is superior.
oranguru
#765
Normal
Psychic
Name
Lvl Req:
Type
Power
PP:
Confusion
lvl: 1
Psychic
50
25
Taunt
lvl: 1
Dark
0
20
After You
lvl: 4
Normal
0
15
Calm Mind
lvl: 10
Psychic
0
20
Quash
lvl: 11
Dark
0
15
Stored Power
lvl: 15
Psychic
20
10
Psych Up
lvl: 18
Normal
0
10
Feint Attack
lvl: 22
Dark
60
20
Nasty Plot
lvl: 25
Dark
0
20
Zen Headbutt
lvl: 29
Psychic
80
15
Instruct
lvl: 32
Psychic
0
15
Foul Play
lvl: 36
Dark
95
15
Trick Room
lvl: 40
Psychic
0
5
Psychic
lvl: 43
Psychic
90
10
Future Sight
lvl: 46
Psychic
120
10